![]() I appreciate the listing of recommended levels for the walkthrough pages on here. ![]() If it weren't for the work put into the bosses and the weapon arts, this game would be a complete downgrade from what came before, and no excuse for such a rushed game. It's a damn shame that copy-pasted games like nioh or mortal shell had more original ideas than dark souls 3. Oh, and even less originality than souls like from other companies. Map progression is more linear than bloodborne's, so many weapons and only 2 or 3 of each category matters because of how bad infusions and scaling works (and straight swords being the dev favorite here.), shields are paper-made, armor is irrelevant, poise is dumbed down to who presses r1 first, magic is useless except for those 4 or 5 meta spells, enemy gank not as prominent as they were in ds2, but close enough (looking at you, lothric castle), completely irrelevant covenants (and lazy design on them), online interaction being a snoozefest for the summons and a waste of time for invaders. This must be the shortest, laziest game fromsoft has ever developed.
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